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Old Sep 13, 2006, 08:37 PM // 20:37   #1
Frost Gate Guardian
 
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Default Team Build - Blood Spike's back ^^

Ok, first off this is in the necromancer forum because it is a build based on necromancers. It's based on the idea of minions dying to trigger the soul reaping of blood spikers. Here goes, and by the way all of this is untested and is completely hypothetical:

5x Blood Spikers
N/Mo

Equipment:
- + Energy Armor
- 20/20 blood +15 Energy +1/20% Blood Magic staff (Milthuran's would work.) or 20/20 wand/cesta

Attribute Points:
Blood Magic -12+3+1
Soul Reaping - 9+1
Healing Prayers - Remaining (9 I believe)

Skills:
1. Vampiric Gaze
2. Lifebane Strike
3. Shadow Strike
4. Life Transfer {E}
5. Optional (I put echo in here before, forgot it was part monk >.<)
6. Infuse Health
7. Extinguish
8. Resurrection Signet

Role: Coordinate Spikes on called targets and heal the party effectively.

1x Fast Cast Rez Mesmer
Me/Mo

Equipment:
- + Energy Armor
- 20/20 Healing or Prot (Depends on what rez you use) +15 energy +30 health

Attribute Points:
Fast Casting - 12+3+1
Healing or Protection Prayers - 12 (reduce as wanted for other types of skills)

Skills:
1. Hard Rez 1
2. Hard Rez 2
3. Arcane Echo
4-8. Skills of your choice from attribute you chose to take out of prayers

Role: Resurrect the fallen Saccer Necro after his corpse is exploited. If rez skills are as fast as signet (not sure, not tested) then also rez fallen team members so key members don't have to stop fighting.

1x Saccer Necromancer
N/Me

Equipment
- + Energy Armor
- 20/20 Blood Wand and -50 Cesta
- 5 Superior Runes

Attribute Points
Blood Magic - 12+3+1
Illusion Magic - Enough to do more than 55 damage with IoW
Soul Reaping - Remaining+3

Skills:
1. Awaken the Blood
2. Blood is Power {E}
3. Blood Ritual
4. Illusion of Weakness
5. Resurrection Signet
6-8. Choice of Sacrifice or Blood Damage Skills

Role: To sacrifice himself many times before the start of the match so the Minion Master/Sacrificer can make 10 minions to start the game off. Also, he will be battery for anyone not affected by soul reaping or still in need of energy after it's effects.

1x Minion Master/Sacrificer
N/Any

Equipment:
- Bloodstained Boots. The rest can be Minion Master's or + Energy Armor
- 20/20 +15 Energy +1/20% Death Magic Staff (Ghial's ;]) or 20/20 Cesta and Wand

Attribute Points:
Death Magic - 12+3+1
Soul Reaping - 9+1
Blood Magic - 9+1 (or 3 if you're feeling confident ^^)

Skills:
1. Animate Bone Minions
2. Animate Flesh Golem {E}
3. Blood of the Master
4. Death Nova or Shadow Strike
5. Taste of Death
6. Dark Bond or Lifebane Strike
7. Vampiric Gaze
8. Resurrection Signet

Role: To summon 9 minions and 1 Golem out of the saccer before the fight and use taste of death to kill the minions when the Blood Spikers are low on energy. Also to do secondary damage with Vampiric Gaze and the other blood skills or enchant minions with Death Nova before they get killed.

Variants:

- Replace the Minion Master with a Ritualist minion bomber. I'm not so sure this would work, but if the saccer (with such low health) ran into the middle of the enemy and died, explosive growth could do some damage. Also boon of creation for better energy management.

- Replace a Blood Spiker with a boonprot or healer of some sort. I think the blood spikers would heal efficiently, but if one finds they're healing more than spiking, one could be replaced with someone who only heals.

Footnote: As I said before, this build is completely untested. I thought of it when I heard of the Spirit Spam/Blood Spike being nerfed and after seeing the old Minion Factory build that was nerfed with the minion cap. Please leave constructive criticism and maybe some changes. Also, it's the main job types that are my idea, I'm not really 100% sure what the best builds for blood spikers, saccers, etc. are

Last edited by Shinigami God; Sep 13, 2006 at 09:07 PM // 21:07..
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Old Sep 13, 2006, 09:00 PM // 21:00   #2
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Man these Blood Spikers must be really good, because they have Mesmer and Monk skills.
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Old Sep 13, 2006, 09:05 PM // 21:05   #3
Frost Gate Guardian
 
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OOPS! well, the blood spiker is supposed to have monk skills (note the N/Mo) but yeah, the arcane echo is a mistake >< just replace that with a spike skill, still looking for some real feedback instead of pointing out minor mistake >>

Last edited by Shinigami God; Sep 13, 2006 at 09:08 PM // 21:08..
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Old Sep 13, 2006, 09:05 PM // 21:05   #4
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20/20 gear?.....
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Old Sep 13, 2006, 09:12 PM // 21:12   #5
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Quote:
Originally Posted by Skuld
20/20 gear?.....
Look, I don't know what the exact things are ok? Maybe 20/20 is bad for exact coordination of spikes, maybe it doesn't make enough of a difference, it's not what I posted it here for. Small things can obviously be modified, I want to know if the basic idea of the build would work. I haven't "double posted" or bumped it, but I have posted twice in my own thread in one day so I'm gonna sit still and watch for something like "this will work, this won't, change this, the whole idea won't work because of..." etc.
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Old Sep 13, 2006, 09:52 PM // 21:52   #6
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Well, no it wouldn't, you are looking quite weak. No prot skills, no rt lord, no monk elites.
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Old Sep 13, 2006, 10:14 PM // 22:14   #7
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Would it be inappropriate to mention that when I read this my first response was -

"wow, for the sake of my sinuses, Im glad I wasnt drinking anything!"

Last edited by ubermancer; Sep 13, 2006 at 10:16 PM // 22:16..
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Old Sep 13, 2006, 11:13 PM // 23:13   #8
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Quote:
Footnote: As I said before, this build is completely untested. I thought of it when I heard of the Spirit Spam/Blood Spike being nerfed and after seeing the old Minion Factory build that was nerfed with the minion cap. Please leave constructive criticism and maybe some changes. Also, it's the main job types that are my idea, I'm not really 100% sure what the best builds for blood spikers, saccers, etc. are
Why bother posting an untested build? And also, you do not know much about blood spikers, so please tell me why you tried making a build. Test it, learn more about b spike, then repost in Gladiator's Arena.
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